//
//  GameModel.cpp
//  ResidentEvil
//
//  Created by Nguyen Tri Chung on 1/8/15.
//
//

#include "GameModel.h"

static GameModel* gameModelInstance = NULL;

GameModel* GameModel::getInstance() {
    if (gameModelInstance == NULL) {
        gameModelInstance = new GameModel();
    }
    return gameModelInstance;
}

void GameModel::initalize() {
    movieModel = new MovieModel();
}


